The begining of semester 1 was broken down into 5 seperate week long jams. Each project would be assigned on the Monday and have to be completed by the following Thursday. In parallel with these Jams we also had to design a game and construct a game design document using research and ideas generated from a short story. This blog serves as a place to collate my work for this semester along with any future projects.

CHARACTER JAM
Introduction Next Page: 3D Jam Our first jam week tasked us with designing a character. We then had to draw real people and use them as the inspiration for our designs. Our guest lecturer for this week was JAKe, a freelance illustrator who has done work for Star Wars and The Prodigy. Sketching We began … Continue reading CHARACTER JAM

3D JAM
Introduction Next Page: Engine Jam Our second jam was a 3D workshop in which we could further develop our 3D modelling skills. Our previous workshops used Cinema 4D, but this time we were taught how to use Maya, a much more industry standard software package. Our guest lecturer for this week’s jam was Florian Stephens. … Continue reading 3D JAM

ENGINE JAM
http://kompile.itch.io/engine-jam Dropbox Link Introduction Next Page: Narrative Jam Engine Jam focused on the camera. What type of camera best suited which style of game? What role does the camera play in level design decisions? And what do you want the player to be able to see? These are the types of questions we had to … Continue reading ENGINE JAM

NARRATIVE JAM
http://kompile.itch.io/belting-the-bible Dropbox Link Introduction Next Page: Game Jam Week 4 had us writing non-linear narrative in the form of flash fiction. Flash fiction are short stories which are usually only 200-500 words long. They can have an overarching narrative which locks the individual stories together. Or they can be read in multiple ways, like a ‘Choose … Continue reading NARRATIVE JAM

GAME JAM
http://kompile.itch.io/ori-gam-i Dropbox Link Introduction Next Page: Game Design Document The final jam of our 5 week long stretch was Game Jam. This week was kind of similar to Engine Jam, although this time we had to make a whole game! Our options were to either continue developing our Engine Jam ideas, or to start from scratch. Unlike in … Continue reading GAME JAM

GAME DESIGN DOCUMENT
Rock star Eddie Fade finds himself trapped between a world of rippin’ rock music and a nightmarish hellscape of quantized dance music. Free Eddie from the Quantized Continuum in this frenetic 2D Action-Adventure game. Use Eddie’s axe to zap the Quantized and help him escape from his worst nightmare, a world where dance music reigns … Continue reading GAME DESIGN DOCUMENT